1 - The Combo Counter. Combos work a little differently in Arcana Heart 3 - technically you can combo forever as long as your opponent doesn't 'tech out'. If the combo number is blue, the combo is valid and can't be escaped - if it's red, your opponent could have teched at some point but didn't. For easy understanding right now, assume red means you dropped your combo at some point.
2 - The Arcana Gauge. This powers your supers, homing cancels and so on. For a simple explanation of how the bar works - if you do damage without spending it, you'll have more to spend later. If you're using it a lot, you will be stuck working with one bar for the whole fight. See the Arcana Gauge page in Advanced for more info.
3 - The Force Gauge. Used for the game-specific Extends and for Bursts. I'll cover this in its own section.
4 - The arcana the character is using. Every Arcana has a variety of effects that radically change the game, so choose one that suits your playstyle.
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