Tuesday 23 August 2011

Beginner - HUD Rundown

OK, so let's assume you've stepped into a match of Arcana Heart 3 and you're getting confused by all the shiny words showing up on screen. I'm going to assume you have Street Fighter experience, and thus I'll only point out the new things you have to watch in Arcana Heart 3.


Note: Image carefully chosen not to contain lolis

1 - The Combo Counter. Combos work a little differently in Arcana Heart 3 - technically you can combo forever as long as your opponent doesn't 'tech out'. If the combo number is blue, the combo is valid and can't be escaped - if it's red, your opponent could have teched at some point but didn't. For easy understanding right now, assume red means you dropped your combo at some point.

2 - The Arcana Gauge. This powers your supers, homing cancels and so on. For a simple explanation of how the bar works - if you do damage without spending it, you'll have more to spend later. If you're using it a lot, you will be stuck working with one bar for the whole fight. See the Arcana Gauge page in Advanced for more info.

3 - The Force Gauge. Used for the game-specific Extends and for Bursts. I'll cover this in its own section.

4 - The arcana the character is using. Every Arcana has a variety of effects that radically change the game, so choose one that suits your playstyle.

No comments:

Post a Comment